Asheron's Call 2 - Project Pelops

Asheron's Call 2 - Project Pelops News
Meet the devs and other fans on IRC! PDF Print E-mail
  
Sunday, 29 June 2008 12:00
Hi all!

You can meet the devs and other fans 24/7 at our public IRC channel on:

Server: irc.quakenet.org
Channel: #e@c2

Log in and have some relaxed smalltalk about AC2 and other topics!

 
Pelops Server: Alpha 0.4 is out! PDF Print E-mail
  
Saturday, 28 June 2008 00:18
Welcome to the new Asheron’s Call 2 Emulation Portal! There is a lot of credit that needs to go out to Fenestra, Egor, Haraxx, Exordium.

I can’t count the number of times I’ve been told that I’m absolutely crazy for supporting this project. That it would never see the light of day.

Yet 4 months after demo 3, here we sit with a new release ready to go out. I think the developers are just as excited for this release as the fans are. It’s a hard thing sit on this nice .zip package and knowing I’m publishing it soon and I’ve got butterflies in my stomach and going a little stir crazy in anticipation. I know we told you tomorrow, but we're going as nuts as you are! So We're releasing it now!

I cannot begin to list off the amount of work that has been done, the amount of time that was put in. I’m rather at a loss for words, there is a part of me that feels like saying that “We thank the dev team” is a little insufficient for the work that has been done. But I also feel that singling out people who did a lot of work that made this possible would encompass everyone in the dev team. Everyone participated everyone gets credit. I could write the next 10 pages alone JUST on the work that every person has done and who did how and how many hours they spent on it. Needless to say this has been a huge amount of time. I will throw out my personal thanks to the dev team. I have seen the time spent by everyone. I know a few have very busy lives and invest our free and personal time working on this project.

One day we will do a public get together, I say the fan base buys them all a drink!
Last Updated ( Sunday, 29 June 2008 22:24 )
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June 2008 LTTF: Quest Advanced - Tears of joy PDF Print E-mail
  
Wednesday, 25 June 2008 20:04
Very soon a new release will get into your little fingers and there will be tears of joy. We’re very proud of this release; we managed to get quiet a bit accomplished in a shorter time frame than we first thought we’d need.

But first, a few notes:

With a Project of this magnitude you can imagine the amount of work that has been done and still needs to be done. There is method already in place to report bugs, please duplicate them and document the steps you have taken to get these bugs to occur. The more detail the better. If you have serious issues especially divide by zero errors (Which shouldn’t happen.) the more data the better. 
Last Updated ( Thursday, 26 June 2008 18:38 )
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May 2008 LTTF: Bump and stumble PDF Print E-mail
  
Saturday, 07 June 2008 18:36
SkyportThings that go bump in the night... or was that Teelow and Stacked?

Let me start this letter by thanking you, the fans.

The result of the request for cell.dat files brought us more copies than we thought we would get. Some bigger than we thought we’d ever see. We learned quiet a bit at first glance before we even opened the files. Currently we have not started to parse the data out, but it is a future project that we know needs to be done. One of the tools we developed shows us that they all do indeed some different data in them. Each file contained isn’t be interpreted correctly, and is smaller than we are able to actually see. Right now we’re seeing each file as 50 megs in size. Some of them have over 1k files contained within and it was only 228 megs in size. The other nearly instantly noticeable thing is two compressed copies of Cell_1.dat Each 228 meg in size compressed down to just barely over 70 meg. The initial thought was that it was text.
Last Updated ( Monday, 23 June 2008 19:52 )
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April 2008 LTTF: Things are not lost! PDF Print E-mail
  
Saturday, 07 June 2008 18:30
EmpyreanI've just decided to post this. Things are changing rather rapidly; I've made more alterations to this LTTF than a shop that sells bridal gowns. With that being said, please keep in mind that by the time you read this, it'll be outdated. Yes, things are coming along that well. I did promise you as much up-to-date information as possible and as of Monday April 21, 2008 it is up-to-date. But with the way that Soulrift and Teelow are talking in IRC, part of this is yet again outdated. I'm posting it anyway otherwise it'll never get done.

Let me play out a scenario for you.

You've just gotten out of math class and been given a Calculus assignment. It's due in a week. You get home and realize you don't know the first thing about Calculus, so you spend all week studying it, learning how it works, and figuring out how things fit together. Come the weekend, you're still on problem 1 of your homework, but now you understand Calculus. It looks like you haven't done anything, but now that you know how it works it'll be easier to do the homework. This is where we are: still on the understanding phase. From the outside it doesn't look like we've done anything but we've actually gotten a lot accomplished.
I intend to explain the long delays and the roadblocks that we are facing to give a little insight on the homework that has been done.
Last Updated ( Monday, 23 June 2008 19:53 )
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